Shane Mitchell
Senior Gameplay Engineer
Unreal Engine 5 • Unity • C++ • C# • Multiplayer • Editor Tools
Senior Gameplay Engineer
Unreal Engine 5 • Unity • C++ • C# • Multiplayer • Editor Tools
Senior Gameplay Engineer with 9+ years of experience building gameplay systems, tools, UI, and data-driven pipelines from prototype through release. Led programming teams of five on cross-disciplinary game projects and contributed to eight shipped titles.
Gameplay Programming
Multiplayer & Networking
AI & Behavior Systems
Data-Driven Systems
Editor Tools & Pipelines
UI Architecture
Scene Assembly
Performance & Debugging
A casual 3D puzzle game
Role: Lead Unreal Engineer
Project Team Size: ~20 people.
Tools: Unreal, C++, Blueprints, FMOD, GIMP
Key Contributions: Level logic, rewind, movement, and save systems, debugging, builds, Steam deployment
A medically themed creature-collector RPG
Role: Lead Unity Developer
Project Team Size: ~10 people
Tools: Unity, C#, Blender, GIMP, Google Cloud API with Google Sheets
Key Contributions: Battle, UI, and dialogue systems, data pipeline, generative-AI NPCs, telemetry, game design, scene assembly
A First-Person, online Looter-Shooter with 3 playable factions
Role: Lead Unity Developer
Project Team Size: ~20 people
Tools: Unity, C#, Photon Fusion, Blender, GIMP, Google Sheets
Key Contributions: Networked architecture, matchmaking, inventory, 2 km² world, data systems, editor tools saving 100+ designer hours
A dark fantasy strategy RPG
Role: Software Engineer
Project Team Size: ~15 people
Tools: Unity, C#, Visual Studio
Key Contributions: Combat system, UI, item/ability stats, debugging
An action 3D Platformer
Role: Director / Lead Developer
Project Team Size: ~5 people
Tools: Unity, C#, Visual Studio, Blender, GIMP, Audacity
Key Contributions: Physics, Level Design, AI, 3D Modeling and Animation
An arcade style mobile app for iPad and iPhone.
Role: Unity Developer
Project Team Size: ~5 people
Tools: Unity, C#, Visual Studio
Key Contributions: Gameplay programming, UI integration, physics
A rogue-like adventure RPG
Role: Unity Developer, QA
Project Team Size: ~5 people.
Tools: Unity, C#, Visual Studio, Google Sheets
Key Contributions: Combat system, UI, event scripting, database
A fantasy themed 2D tower defense game
Role: Unity Developer
Project Team Size: ~30 people
Tools: Unity, C#, Visual Studio
Key Contributions: Debugging, Cloud saves, UI
A third-person, on-rails shooter, from The Forged and The Fallen series.
Role: Development Consultant
Project Team Size: ~10 people
Tools: Unity, C#, Google Sheets, Miro.
Key Contributions: Project planning, scene hierarchy, consulting, QA
A collection of unpublished game projects and prototypes from earlier in my career.