Unity developer with 8+ years of experience building games, prototypes, and systems from concept to release. Skilled in gameplay programming, databases, AI, game design, and scene integration. Led programming and design teams; strong collaborator in cross-disciplinary teams.
A First-Person, online Looter-Shooter with 3 playable factions.
Role: Led Programming Team of ~5 Developers; Game Designer
Project Team Size: ~20 people.
Tools: Unity, C#, Photon Fusion, Blender, GIMP, Google Sheets
Key Contributions: Main Dev for database that backed all data dependent systems; architect of 10+ networked gameplay systems; designed stats for 400+ items; main builder of the 2 km² scene.
An action 3D Platformer, inspired by 3D games from the late 90's.
Role: Lead Developer, Designer, and Artist
Tools: Unity, C#, Blender, GIMP, Audacity
Key Contributions: Physics, Level Design, AI, 3D Modeling and Animation
A rogue-like adventure RPG that progresses through equipment choices.
Role: Developer, QA
Tools: Unity, C#, Google Sheets
Key Contributions: Events Database, UI, Agent Movement, Debugging
A third-person, on-rails shooter, from The Forged and The Fallen series.
Role: QA, Unity Consultant
Tools: Unity, Google Sheets, Miro
Key Contributions: Project Planning, Scene Hierarchy, Consulting, QA
An arcade style mobile app for iPad and iPhone.
Role: Developer
Tools: Unity, C#
Key Contributions: Gameplay and UI Programming, Consulting
Shane Developed several unpublished projects while learning Unity.
Tools in these projects include Unity, C#, GIMP, Excel, and Audacity.
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